![]() ![]() Various On-Screen Display optimizations and improvements:.Combining with user configurable scanline wait timeout, those settings provide experienced users low input lag adaptive VSync or FastSync functionality on any hardware O Added power user oriented profile setting, allowing you to synchronize framerate to up to two independent scanline indices per refresh interval. Throttle time adjustment is aimed to reduce input lag when framerate is below the target limit or without limiting the framerate O Added power user oriented profile setting, allowing you to adjust throttle time. O Added power user oriented profile setting, allowing you to specify the limit directly as a target frametime with 1 microsecond precision #RIVATUNER VECTOR 2D FULL#O Full mode provides additional and more detailed per-stage CPU times O Compact mode provides basic and the most important CPU prepare (On-Screen Display hypertext formatting, parsing and tessellation), CPU rendering and total CPU times, as well as GPU rendering time (currently supported for Direct3D9+ and OpenGL applications only) Two performance profiling modes are available: Power users may enable it to measure and visualize CPU and GPU performance overhead added by On-Screen Display rendering. Added On-Screen Display performance profiler. ![]()
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